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Participants

Jade Badra, Angéline Behr, Emy Bensdorp, Charlotte Bombel, Noor Bootsma, Ethan Braunstein, Anton Brunberg, Rollo Bryant, Job Claassen, Maïté Denolf, Anna Dienemann, Arthur Etienne, Miya Fassbender, Olga Flór, Jean-Baptiste Gambier, Miles Le Gras, Fiona Herrod, Ieva Jakuša, Noa Jansma, Joel Kim, Santa Kupča, Heejoon Kwak, Sorrel Madley, Julia Maliczowska, Mathias Malm, Kaiu Meiner, Victor Miklos Andersen, Elsa Molinard, Paulien Nabben, Pollyanna Moss, Benjamin Motoc, James Murphie, Madeleine Oltra, Lotte Ottevanger, Phillipp Pals, Marie Panken, Manuel Pellegrini, Giulia Pompilj, Deborah van Putten, Ariana Radu, Lucas de Ruiter, Ilja Schamlé, Hannah Segerkrantz, Willeke Segers, Nanno Simonis, Jelle Smidt, Marwane Soumer, Gundega Strauberga, Ignacio Subías Albert, Lola Tual, Bram de Vos, Boey Wang, Nanyoung Yoon, Teun Zwets

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Jade Badra → Impact Probes

While social design can create real leverage on critical situations facing society, its impact is not always clear. Impact Probes investigates the question of impact within social design through probing elements. One of them is the online Social Design Hub offering designers to share their frameworks, successes and failures and therefore reflect on their work.

Jade Badra works as a design researcher, story-teller, and UX Designer. She uses design methods and tools to investigate social issues and construct more inclusive cultural narratives, infrastructures and services. Describing herself as an activist, she is deeply engaged to use her practice as a tool for change.

jadebadra@hotmail.fr
@littlebaguette_

Angéline Behr → Imaginary Flower Therapy

Lack of money, sleep, ideas, fear of failure: this is what Angéline personally experienced during her graduation year, a period of deep anxiety. In her photography book 'Imaginary Flower Therapy’, she presents a method she developed for fighting anxiety, a therapy imagined from floral compositions based on the powers and meanings of flowers.

Angéline Behr is a designer specialised in colors, materials, storytelling, set design and photography. Attempting to look at everyday objects differently, she imagines a softer, more inclusive and more cheerful world. Whether in the creation of products or through her photographs, she invites us to discover an experimental, intimate and poetic design.

angeline.behr@gmail.com
https://www.angelinebehr.com
@angelinebehr

Emy Bensdorp → Packing Up PFAS

The toxic chemical group PFAS is polluting our environment. It doesn’t degrade and is very difficult to clean up because of its attachment to soil. This project offers a solution by transforming PFAS polluted clay soil into bricks. All that remains of the material’s dirty past is the stamp stating the location of origin and amount of PFAS removed.

Emy Bensdorp combines academic research with her hands-on design approach to create concepts that matter socially and sustainably. Bensdorp materializes her concepts with a keen eye for colour and shape into various forms and products.

emy@claybens.com
@emy_bensdorp

Charlotte Bombel → Scope

Biologically, humans react to light differently based on colour and height. We therefore require lamps that adapt to a broader range of needs due to the home’s evolution into a multifunctional hub for rest, work, and leisure. ‘SCOPE’ is a lamp that creates different light moods by illuminating a multicolored surface.

Through light and furniture design, Charlottes Bombel’s work explores how the objects and products that surround us reflect ways of living. With a background in biology, she finds ways to combine scientific research with her interest in the sensual and emotional qualities of objects and spaces.

charlotte@bombel.com
https://www.charlotte.bombel.com
@charlottebombel

Noor Bootsma → The Alliance of Common Waters

The Alliance of Common Waters explores a scenario that offers a blueprint for common care of the International Waters, based on management mechanisms found in the context of community gardens. This scenario, translated into a video essay, aims to shed a light on small scale initiatives, pioneers and ideas, and demonstrates how these can be of inspiration to change larger systems.

With a background in design and political sciences, Noor Bootsma is interested in the combination of the two fields. Storytelling and field research are the key elements in Bootsma’s projects as she believes that it is vital to listen to the often unnoticed stories in order to understand big topics.

noor.bootsma@gmail.com
https://noorbootsma.com
@noorbootsma

Ethan Braunstein → Another Brick in the Wall

Another Brick in the Wall is a dynamic system meant to become an integral part of any interior as its framework is adaptable to any space. Playing with notions of open and closed, transparency and visibility, it transforms the static structure of a wall into a fluid construction.

Functionality, simplicity, forms and formations are aspects dear to Ethan Braunstein’s practice, which is influenced by personal experiences of haveing lived in the Netherlands, Israel and Northern Africa. With an eagerness to explore the world of design, he finds joy in working with different methods, be they hands-on or computer-based.

ethan.braunstein@gmail.com
https://www.ethanbraunstein.com
@ethan_braunstein

Anton Brunberg → Pallet Thief

How do designers relate to the fact that the world’s resources are limited? How to still celebrate the joy of making and craftsmanship without depleting the planet’s precious raw materials? ‘Pallet Thief’ is Anton Brunberg’s answer, which exemplarily dissects and seeks innovation in the production of pallets used for industrial cargo transportation.

Anton Brunberg has a background in fine woodworking and furniture design and was trained by Carl Malmstens Cappelagården on Öland, Sweden, beside having studied conceptual design at Design Academy Eindhoven.

antonbrunberg@hotmail.com
https://www.antonbrunberg.com
@anton.brunberg

Rollo Bryant → Urban Stem

Moving towards greener cities which shelter natural systems is fundamental to society. With Urban Stem, Rollo Bryant bridges the gap between humans and nature by suggesting a synergetic relationship between them. The project shows how lighting in public spaces can act as a refuge and nest for flora and fauna, beside providing illumination.

From embracing craft in the digital age, Rollo Bryant specialises in working techniques that merge freehand sculpting with computational software. Focused on projects that create positive environmental change, while promoting the idea that even with this new challenge, design can still be as appealing and versatile, if not more so.

rollodcbryant@gmail.com
@rollo.dc.bryant

Job Claassen → Astro-Logic

Astro-Logic is an exploration into the endless possibilities of commercialising of our night skies which shows how we can artificially re-align the stars to create patterns of luck within a commodified cosmos through satellite technology and astrology.

Job Claassen is a filmmaker and communication designer whose narratives are a redefinition of moments in popular culture. His work explores the zeitgeist of tomorrow through fabricated realities, new technologies and visual culture.

hi@jobclaassen.com
@jobclaassen

Maïté Denolf → Reflective Compass

A mirror image is not the same as a reflection. We use mirrors to check our appearance, while accidental reflections bring a shift in perspective, a deeper effect on our self-image, reflections can help us understand ourselves and get in touch with our emotions. Observe yourself for a moment.

Maïté Denolf is a product designer and interior architect, who allows herself to be surprised by what she sees. Her work revolves around human psychology, the emotional connection with material and environment. Her focus lies on revealing small things that we sometimes take for granted.

maitedenolf@gmail.com
https://www.maitedenolf.com
@maitedenolf

Anna Dienemann → Bounding Spaces

The ongoing pandemic is reshaping our lives in unexpected ways. Anna-Sophie Dienemann is foreseeing that social distancing will stay as a long-term rule structuring social life. Bounding Spaces is a collection of collapsible wearable accessories which can playfully be transformed into a distance-keepers creating inaccessible space around those wearing them.

A conceptual fashion designer, Anna-Sophie Dienemann is inspired by cultural trends and fashions as a reflection of current and future societies. Dienemann’s work is an aesthetical expression of personal experiences and instinctive fascinations, built by a particular visual language explored through color and material.

annasophiedienemann@gmail.com
@annadienemann

Arthur Etienne → My summer-camp graduation

Art or design? Male or female? Arthur Etienne proposes a metamorphosis of an iconic school playground item: the scoubidou. Investigating the subjective boundaries between art and design, the installation questions the limits of what is a valid project. The giant scoubidous thus can be seen as a pastiche on the design practice and the status of the creator.
Arthur Etienne is eager to explore and produce in various mediums ranging from image and video to sculpture and space. His practice offers a translation of the tensions between the human being and cultural and social systems; the values of which are exemplified through pop culture and technology. With humour and absurdity he develops a retro-futurist aesthetic.

jacquet.arthur@gmail.com
@peuxmieuxfairy

Miya Fassbender → Urban Futures

This game aims to teach people about challenges of urban planning and the process of collectively building a city. Cities are shared projects, but few actually know what the planning process entails and who is involved. ‘Urban Futures’ is an introduction to the controversial topic of urban planning which explores solutions for healthier living.

Miya Fassbender is a contextual designer based in London. At the core of her work lies the human experience of spaces and their surroundings, from designing interiors to building up community projects. She is currently working for Studioilse, focusing on location-specific strategy and concept design.

miya.f@live.de
@miyayoo

Olga Flór → Under Cover

Olga Flór made a drawing named View from the bed, that she developped into weavings. According to her, textile has the ability to instantly metamorphose our surroundings by envelopping objects, transforming the atmosphere, expanding space. This is how these pockets and tapestries create comfort and intimacy, enhancing our relation with our environments.

Fascinated by her daily surroundings, Olga Flór explores the potential of existing phenomena and situations by creating particular worlds and new experiences. Her work revolves around textile, metal as well as mechanical and scientific systems as ways to play with our perception of space and time.

olga.fflor@gmail.com
https://www.olganisation.com
@olg.fl

Jean-Baptiste Gambier → Cut, Peel, Stick and Seal!

By developing his own working method based on the use of duct tape, JB Gambier proposes an alternative way to quickly build objects out of wood and duct tape. Instead of repairing what is broken, the project aims to create a new form language that showcases the playfulness and visual aesthetics of this medium.

Working between materiality and digitality, JB Gambier takes fun as a starting point of research and creation, inspired by music, TV shows, movies and video games that entertain him. He builds imaginary worlds which he shapes by using simple materials such as cardboard, tape, wood and scavenged materials.

jean.baptiste.gambier@gmail.com
@persis_k

Miles Le Gras → Roofers

‘Roofers’ is a tribute to the craftmanship of Parisian zinc roofers, who work in a centuries-old tradition. To generate awareness of this craft, which might be recognised as an intangible cultural heritage by UNESCO, Miles Le Gras proposes a series of interior objects using the same tools and materials that the roofers use.

Growing up in Paris within an environment heavily influenced by the work of his father – an artist of the ‘Figuration Libre’ movement – Miles Le Gras continues to immerse himself in a colourful, naïve and tactfully playful universe, which triggers our imaginations.

miles.legras@live.fr
@mileslgr

Fiona Herrod → stockholmfont.stl

Fiona Herrod reconfigured ‘stockholm-font.stl’, the 3D file of a plaster font from the Victoria&Albert Museum in London, into a collection of household items. Which opportunities surface when 3D files become widely accessible? Can objects which were once reserved to be displayed by museums be ‘democratised’?

Much of Fiona Herrod’s work stems from the exploration of the online creative commons: mostly online museum collections, file libraries of 3D scanned artefacts and image archives. Working mainly as a designer and writer, she looks for ways herself and others can interact with or use this open-source content.

fionaherrod@gmail.com
https://www.fionaherrod.com
@fionaherrod_

Ieva Jakuša → I Grew Up In The Blockhouse

The publication I Grew Up In The Blockhouse introduces a common ground between the Latvian and Russian-speaking groups and suggests a level of respect and solidarity. The publication sets the living experience in blockhouse as a common ground for Latvian and Russian-speaking groups in Latvia, focusing on childhood memories, when everyone played together in the backyard.

Ieva Jakuša applies a multi-disciplinary approach to the field of social design and focuses on how to capture and re-frame what is already there. Ieva’s work tends to reflect on the roles we play to sustain the systems we inhabit.

hello@ievajakusa.com
@ieshulis

Noa Jansma → Buycloud

Noa Jansma sells clouds in order to critically reflect on processes of transformation of natural phenomena to becoming exploitable resources, in context of the past of colonialism, the present of climate change and a future of extraterrestrial occupation. Buycloud is made possible by the support of Stimuleringsfonds Creative Industries. Technical collaborators: Andre Fincato, Marco Tiberio, Michael Tjia

"Sometimes it feels like everyone in the world has read the manual of life, but I just missed the briefing.” This hypothesis excites and frees Noa Jansma to openly explore seemingly fixed infrastructures and rusted power-dynamics. Using multi-media techniques Noa researches our inter-relationship to the non-human world.

noa@jansma.nl
https://noajansma.com
@noajansma

Joel Kim → Cleanse: Ritual for the Social Body

Joel Kim takes worldwide public bathing rituals as a starting point for community-building. Without the status of our clothes and accessories, we are all equal. A shower on a rocky floor washes the traces of the day away and a hot stone and a huge block of ice make you sweat with others. The objective of this redesigned ritual is to reconnect us to nature and each other.

Joel Kim is based in the Netherlands and South Korea with a practice focused on social and architectural research and design. Starting from research into narratives, Kim produces tangible designs that fuel dialogue.

joel@jeongyeonkim.com
@joel___________________

Santa Kupča → Decrypted Garments

Decrypted Garments is a digital collection which explores the forever morphing, fleeting images of the virtual world around us. The project explores design in the virtual world and its inherent restrictions: not found servers, errors and bugs from their own kind of lockdown - a sensation of being in an abandoned paradise, and the only way to reside there is to adapt.

Santa Kupča has previously graduated from Riga School of Design and Art with speciality in interior design and is currently working with soft materials housing our bodies in everyday situations, or researching digital interactions in order to explore identity in the digital realm.

hello@santakupca.com
https://www.santakupca.com
@santakupca

Heejoon Kwak → Virtual Sky

Soundscapes are always around us. They help us understand the surrounding space and enable us to sense what lies beyond our vision. With the ‘Virtual Sky’ app, Hee Joon Kwak lets the user take control of the soundscape by introducing various sound elements such as wind, water and birdsong.

“Sound is something that we cannot turn off. Our brain is constantly processing it unconsciously. I want to improve our soundscape environment.”

heejoonkwak@gmail.com
https://www.joonkwak.com
@joonkwak

Sorrel Madley → Time Machine

A cowboy hat rests opposite a miniature toilet, adorned with a shrimp. Plaster merges into plastic, embellished with ceramic finishes. Rough meets smooth, fragile joins firm. The colours and details intertwine with the aim to capture the viewers’ attention, deliberately overstimulating their brain in order to slow down and expand their experience of time.

Sorrel Madley’s interdisciplinary practice is conceptually focused and continually experimental, specialised in ceramic design and digital media. She transforms her personal fascinations and experiences into work which is relatable and engaging. She runs a studio based in London where she realises both physical and digital projects.

sorrel.m@gmail.com
https://www.sorrelmadley.com
@sorrel.m

Julia Maliczowska → SWAY

Sway is an alternative to colourful, plastic, loud kids’ corners at home. Looking for common ground between children’s toys and grown ups’ furniture, Julia Maliczowska found an answer in movement: Swaying can be calming and entertaining for all ages, from cradle to swing or rocking chair.

Sorrel Madley’s interdisciplinary practice is conceptually focused and continually experimental, specialised in ceramic design and digital media. During her studies she worked under Misha Kahn NY and currently runs a studio based in London.

julamaliczowska@gmail.com
https://www.julmal.com
@julmal_design

Mathias Malm → Specie

After millions of years of evolution, the nature that surrounds us holds the best designs. Mathias Malm created an algorithm that creates shapes in a random, natural manner. One of its offsprings is ‘Specie’, an organic-looking chair with a unique digital genome derived from a bleached coral, which is threatened with extinction.

Mathias Malm’s work combines computer-generative technology, biology and craft. His design practice seamlessly blends the natural with the technological, and the organic with the manufactured. Mathias produces functional objects that lament the destruction of the very organisms that inspire the work.

mathiasbnm@gmail.com
https://mathiasmalm.com
@mathiasbnmalm

Kaiu Meiner → Cute Politics

Through an unsettling analysis of the conduct of UK Prime Minister Boris Johnson via the lens of a cute cartoon character, Cute Politics challenges whether his bumbling behaviour is in fact a carefully devised psychological charade to distract us from more sinister intentions.

Kaiu Meiner is a communication designer with a deep base in psychological theories expressed through bold graphics. Aiming at creating a sense of empathy and understanding in our complex world, her work often deals with humour and storytelling to break down intricate topics and help users gain a new perspective.

kaiumeiner@gmail.com
https://www.kaiumeiner.com
@kaiums_

Victor Miklos Andersen → Why Make, II. Machine Learning, Learning Machine

Think of it as a design studio with five members – and Victor Miklos Andersen is the only human. A collaboration between man and software, ‘Why Make, II.’ is an experimental process where they practise working together while learning to find a common language.

“I’m still learning how to communicate with them, while they’re learning to communicate with me.”

victormiklosandersen@gmail.com

Elsa Molinard → Bellezze Adurmentate: Sleeping Beauties

More and more traditional stone houses in Corsican villages are being abandoned, leading to the decline of local architecture. Elsa Molinard proposes a second life for these ‘Sleeping Beauties’ by turning the ground floor into a public space.

Elsa Molinard worked as an architect for Peter Zumthor before dedicating herself to her own practice at the meeting of art, design and architecture. Deeply anchored in locality and its natural materials, she reveals what is subtle yet vital in our cultures and environments, as to bring back a sense of community and care.

elsatara.m@gmail.com
https://www.elsamolinard.fr
@elsaoizo

Pollyanna Moss → Landschaap

Shepherds maintain biodiversity of the landscape and wellbeing of their flock of sheep while preserving culture. Pollyanna Moss sought to make their contribution manifest by creating blankets from the wool of five breeds of sheep. Each blanket paints an intimate portrait of a shepherd’s relationship to the flock and the countryside they inhabit.

Pollyanna Moss engages in local practices of crafts and explores their inherent narratives. Her work materialises subjective and complex relationships between humans and the environment through design pieces and video installations, which together provide a careful reading of the landscapes she investigates.

pollyannamoss@gmail.com
https://www.pollyannamoss.com
@polly_moss

Benjamin Motoc → Growth

Some birthmarks here, some wrinkles there; the object is born from a transformative process that juxtaposes the immiscible materials of wax and water. As the hot wax was poured into an ice mould of 300kg, the mould melted and simultaneously transported its unique reliefs to the produced furniture, which was recast in aluminium.

Benjamin Motoc grew up in the suburbs of Paris, where identity politics has fought its way to the forefront of cultural discourse over the last century. With Asian, Romanian and French heritage, he was never sure where to belong. The motifs in Motoc’s conceptual creations extend this search for identity and cultural belonging.

benjamin_motoc@hotmail.fr
https://www.benjaminmotoc.com
@ben.motoc

James Murphie → Sense of Place

Sense of Place is the virtual and sonic exploration of James Murphie’s childhood garden. During the surreal time of the Covid-19 pandemic, James found that the garden became a central point of focus in his immediate surroundings – a shell that I could use to document these turbulent times.

The practice of James Murphie explores photography, various digital medias and their intersections. His recent work focuses on surrounding familiar and controlled spaces using interactive digital worlds as a way to fracture and explore.

james_murphie@hotmail.com
https://www.jamesmurphie.net
@jamesmurphie

Paulien Nabben → AMBARA

‘AMBARA’ is a plant-based textile lab collaborative with Rwandan experts, to develop production methods for locally available alternatives to imported synthetic and cotton textiles, which safeguard both the economical and ecological well-being and further stimulate local design and production processes.

There is always another layer to what we know. Driven by curiosity and an eagerness to research the natural behaviours and environmental interactions, Paulien is fascinated by the complexity of the systems surrounding us. Her work emphasises care as its guiding element, nurturing natural surroundings and wellbeing.

pahnabben@gmail.com
https://pauliennabben.com
@pauliennabben

Madeleine Oltra → Eucalyptus Paper Series

In the North of Portugal, eucalyptus trees populate the landscape. Well-known for its specific scent, the profusion of this tree species is a threat to the Luso ecosystem. This research project explores the narrative of the discarded flammable materials of this tree; leaves, nuts and bark.

Madeleine Oltra is a designer and artist based in France. She explores the potential narratives of natural elements like soil, wood, bark and the context they come from. Her practice goes from field investigations and documentations, to conducting material experiments and making objects.

madeleineoltra@gmail.com
https://madeleineoltra.com
@madeleineoltra

Lotte Ottevanger → Kidfluencer Starterkit

There is a new generation growing up whose history is documented online without their consent. We don’t know which consequences they will have to face once they are adults. Kidfluencer Starterkit is an interactive installation that questions the exposure of children to online environments today.

Lotte Ottevanger is fascinated by social interactions, trying to picture futures by reflecting on the present with interactive installations which visualise her thoughts and confronte observers with slightly uncomfortable questions - convinced by the concept that we learn by experiencing.

lotte-ottevanger@hotmail.com
https://www.lottevanger.nl
@lottevanger.design

Phillipp Pals → Fabricate

Fabricated indulges in the popularity of unexpected and unplanned shapes but gives them a reference point. A corner, a flat surface or a grid. A point to grasp upon and depart from. Creating an object tying together a clear contrast between industrial and artisanal use of aluminium.

Phillipp Pals is a designer and artist who creates interior pieces and spaces by combining his conceptual and artistic approach with a deep fascination for materials. His material research, which happens early in the design phase, develops due to his curiosity and lightheartedness for individual materials.

phillipppals@gmail.com
https://www.phillipppals.com
@phillipppals

Marie Panken → Type of Thought

Can our thoughts be sculpted by a writing tool? Researching the effect of typing on the way we think, Marie Panken created four computer keyboards based on iconic art-movements. Rather than typing as a streamlined production of words, we need tools that enable a rich and layered digital conversation.

Marie Panken researches language and its development into digital space. Exploring the transition between analogue and digital, she looks at words as sounds, shapes and movements, creating objects and installations that turn (digital) language into a tangible experience.

mariepanken@gmail.com
https://www.mariepanken.com

Manuel Pellegrini → The Graduation Project

“You cannot sit on it, it doesn’t solve anything and it will never win a design award. It does not work for exposure or recognition.” - Follow this interactive audio guide around an empty glass cube and reconsider your worldview and what really matters.

Manuel Pellegrini is a passionate experience designer and storyteller. He strongly believes that design should be experienced to convey joyful and/or reflective emotions. In his work he aims to leave an aftertaste of “oh, this was great, I should do more great things in my life”.

manuel.pellegrini93@gmail.com
@pelmanu

Giulia Pompilj → What Does Colour Mean?

Nature is not random. The colours extracted from plants are the result of chemical reactions with natural minerals, taking into account climatic and geological conditions. Making use of a natural dying process, this machine transforms plants into colour by inhabiting and replicating local ecosystems, thus creating textiles that reflect biodiversity.

Giulia Pompilj specialises in concept development and material research. Her practice seeks to blur the distinction between conceptions of the fantastical and the scientific, attempting to facilitate a kind of creative traffic between two ostensibly separate areas of thought: hard science and storytelling.

giuliapompilj@gmail.com
https://www.giuliapompilj.com
@giulia.pompilj

Deborah van Putten → Temporarily Unavailable

Temporarily Unavailable is a stop-motion animation about a person experiencing burn-out based on van Putten’s own experience. The video provides a communicative tool for people experiencing burn-out as they can share the video with friends, family and colleagues to create a better understanding and more awareness about mental health.

Deborah van Putten is a freelance animator and social designer, who explores a responsibility for questioning social issues through design.

deborahvanputten@gmail.com
@deborah_van_putten

Ariana Radu → Image Space

A collage of multiple perspectives coexisting in one frame, inspired by the freedom of pre-Renaissance representation–different ‘perspectives’ pasted together on a canvas. Image Space is a reflection of how we view images today: holiday panoramas, selfies with friends, flat food pics, all simultaneously floating in solid colours, software pictograms and logos, all framed by the screen bezels.

Ariana Radu’s interests revolve around visual perception and visual storytelling. Currently she works as an art director at Depot 96, a local fashion brand in her home town Bucharest.

ariana.radu@gmail.com
https://www.arianaradu.com
@arriana

Lucas de Ruiter → Bathing in the Cloud

Lucas de Ruiter sought to demystify the invisible world of the data centre through four photographic techniques, each revealing different information about its inner workings. Understanding the thermal properties of the building led to a speculative concept: What if that energy could be sustainably reused to heat a spa?

Lucas de Ruiter’s practice centres around research and design, utilising photographic research techniques to prompt speculative design solutions.

https://www.lucasderuiter.com
@Lucas_de_Ruiter

Ilja Schamlé → Warm Earth

Look carefully – this server runs on plant and solar energy, the very same energy released by the tomato plants above. In return, the heat from the server sustains the tomato stems, together they form an ecosystem. Can network infrastructures exist together with the living qualities of the atmosphere? How can a parasitic relationship become symbiotic?

Ilja Schamlé her practice evolves around the act of remodeling collective imaginaries of the future and norms through co-creation. Investigating the meaning of living with others, humans, non-humans and the non-living.

iljaschamle@gmail.com
https://iljaschamle.website
@iljaschamle1

Hannah Segerkrantz → Hemp-it-yourself

Hemp-it-yourself is a method of working with hempcrete, a versatile and sustainable material that absorbs more CO2 per hectare than any forest or commercial crop. The semi-modular furniture system consists of six shapes which are casted into fabric form-works and can be configured miscellaneously to create objects with various shapes and functions.

The notion of agency is central in the work of Hannah Segerkrantz, and goes in parallel with re-defining what we address as our surroundings. With an interest in the intersection between architecture and radical ecology, she offers tools and means for bridging our connection with the environments we inhabit.

hannahsegerkrantz@me.com
https://hannahsegerkrantz.com
@hannahsegerkrantz

Willeke Segers → Reprocessing

New circular production methods are created by reusing the PU waste stream of insulation material from the company Unilin as raw materials. This approach shows how waste can flow back into production processes as new material, resulting in a more sustainable production system.

Willeke Segers’ work researches existing production systems and looks to create innovative solutions for more sustainable production processes. Fascinated by different waste streams and their negative connotations, it’s time to showcase the materiality and value of what is commonly considered trash.

hello@willekesegers.com
https://www.willekesegers.com
@willekesegers

Nanno Simonis → I Am a Screen

“I served you. I served the image, the data. I was that which channels, not which is. What is shown on my skin no longer acts as my identity, no longer speaks as if it were who I am. I am me now.”

Nanno Simonis considers material behaviour as a leading principle by looking for personality, character and narrative within the fabric of our world. Prioritising letting the material speak rather than developing artistic expression, Nanno becomes a passenger within the process of creation.

nanno.simonis@gmail.com
@nannosimonis

Jelle Smidt → Modern Meditation

Take a cross-legged seat and experience your inner voice. This ergonomically designed chair acts as a soundboard for the human body by calming mental thoughts with the felt bodily experience. This chair is a self teaching instrument that focuses on mind-body integration to enhance our sense of presence.

Understanding interpersonal frameworks becomes effective through creative thinking: endorsing a self-reflective approach, distilling for “the authentic idea”, appropriate to its environment/culture. Jelle strives to empower the individual. He distills his design until he’s left with the essence. This creative process allows him build upon meaningful options. Crafting the authentic idea.

info@smidt.design
https://www.smidt.design
@smidt_design

Marwane Soumer → Ma’an

The mantra that form follows function impedes a free an unbiased approach to the act of designing products. This project liberated itself from all formality and conventions taking the shape of a series of water containers, formed and held in the most instinctive possible way. Form follows anatomy. Anatomy creates function.

*Marwane Soumer’s designs are mostly based on intuitive and hand-scaled objects. He rethinks the way we use products in daily life and is eager to change how we learn to use things, with the aim of creating more instinctive designs.

soumer.design.studio@gmail.com
@soumer.design.studio

Gundega Strauberga → Beachcombers

Beachcombers are people who clean the shorelines of nets and ropes, a by-product from unsustainable fishing industries. Gundega Strauberga’s project represents the future of handcrafted souvenirs, influenced by marine pollution. Products of this new craft belong in a world where extreme aspects of the waste scene have metamorphosed into whole environments.

The dialogue between humans and their surroundings has been at the core of Gundega’s designs. Particularly interested in tools that respond to changing times, she explores arising frictions in multiple media, plays with meanings and gathers narratives, both real and fictional. Gundega Strauberga is a treasure-hunter-gatherer who tries to continuously redefine what the ‘treasure’ is.

strauberga.gundega@gmail.com
https://www.gundegastrauberga.com
@gundegastrauberga

Ignacio Subías Albert → Artificial Wasteland

Attempting to challenge our currently established aesthetic ideals about a concept of nature, ‘Artificial Wasteland’ reimagines new versions of the artificial reproduction of grass. States of the lawn presently regarded as ‘ugly’ are carefully reproduced in surfaces made entirely out of plastic. Ignacio Subías Albert is interested in the study and formulation of images as functional design objects. His work often revolves around the dissection of topics like beauty or visual language, usually involving quiet observation as an integral part of the design process and its outcomes.

ignaciosubiasalbert@gmail.com
@ignaciosubias

Lola Tual → WC Who Cares

This toilet-inspired performance cubicle addresses the suffocating effects of peer surveillance in open-plan offices. Instead of the regular use of the restrooms, WC Who Cares allows workers to go on stage, dance, play dress up, and sing along to a selection of songs.

Lola Tual’s multidisciplinary practice consists of creating interactive decors or visual situations to inspire reflections on social issues. She uses a mix of field research, interviews, photographic documenting and image collecting as inspiration for producing experimental installations, printed editions and visual vocabularies.

lola.tual@gmail.com
https://www.lolatual.eu
@tuall

Bram de Vos → Uprooting Agro-Systems

Could cities become agriculturally self-sufficient? With Uprooting Agro-Systems, Bram de Vos radically re-envisions Amsterdam as an eco-city of the future. He proposes a combination of three agricultural methods: Syntropic farming, Food forest and Vertical farming. Together, the pros and cons of each are balanced for the best results.

The common thread through Bram de Vos’ work is to provide answers to the ‘pain’ cities are facing. As a designer, Bram brings disconnected ideas together into a large overall plan, designing forward-looking urban solutions.

info@bramdevosstudio.com
https://www.bramdevosstudio.com
@bram_de_vos_

Boey Wang → Immeasurable Range

We are insecure and anxious when our lives are influenced by shifting rules. By hacking four measuring tools, Boey questions the rigid standards that we all tend to follow, even though they confine us and rule out subjectivity. ‘Immeasurable Range’ stretches the laws of physics and introduces a more elastic, less rigid approach.

Boey (Bo) Wang explores the sensational and instinctive way of designing through questioning the exclusiveness of our perception. He hacks daily products and implements unusual upgrades. His works attempt to bring us back to a connection with the world without the rigid frameworks of thinking.

boeyw@boeyw.com
https://www.boeyw.com
@studioboey

Nanyoung Yoon → Direct/ Indirect

Direct/ Indirect is a revolving shelf which was developed from the observation of a sense of anxiety which Nanyoung has known all his life. An open shelter which he can hide in, this optical illusion will be a pathway to escape into a reflected space.

Contrast is Nanyoung’s inspiration. Direct and indirect, light and shadow, bold and delicate, blunt and stimulate, minimal and maximal. With respect to the rules, there are no rules.

info.nyoon@gmail.com

Teun Zwets → Teunland

“Creating is almost like therapy to me, these objects visualise my thoughts and feelings.” ‘Teunland’ is an expression of the mind of Teun Zwets. “When I work with my hands the mind gets triggered.” From previous objects new objects are born, solutions to problems generate visual outcomes, generating a mix of ready prototypes and functional art objects.

Teun Zwets is a maker to the bone. His creations are made on the spot with no time to lose and from materials that are available on site. The speed of his process is crucial. Welcome to ‘Teunland’, the fascinating world that represents his agile brain.

zwetsteun@gmail.com
https://www.teunzwets.nl
@teun.zwets

TEAM

Creative Direction
Joseph Grima

Curator, Exhibition Manager
Martina Muzi

Production Manager
Nikita Hurkmans

Production Team
Roberta Di Cosmo, Philipp Pals, Marie Panken, Matilde Patuelli, Jelle Smidt

Editor, Communications Coordinator
Jeannette Petrik

Public Programme
Pollyanna Moss

Graphic Design
Ilja Schamlé, Dominik Vrabič Dežman

Website
Bart Deijkers

Communications and PR
Raffaela Vandermuhlen, Ilka van Steen,
Colin Keays, Anna Winston