All Talk, All Play
Studies have indicated that digital gaming brings real opportunities for social interaction. In our daily routines, many of us have come to inhabit virtual spaces where video games offer the antidote to a sense of ambient loneliness. Visual anonymity empowers gamers to overcome the anxiety normally encountered in face-to-face communication.
The film explores how the virtual environment functions as a Third Place, a space where individuals happily spend time together outside of their home (First Place) or work (Second Place). Based on the designer’s own experience as a gamer, the project takes the viewer on a journey through the gaming world, where the game acts as a mediator for conversation.