Skip to main content
Graduation project

No Texture Coordinates

Louise Begue Teissier

In computer graphics, most digital textures are made from an image – jpg or similar – that is mapped onto a 3D object. A procedural material, on the other hand, is generated using a mathematical algorithm rather than directly stored data. Taking the procedural material as a starting point, ‘No Texture Coordinates’ is a set of furniture that exists in the limbo between the physical and the digital worlds. By looking at archetypal real-world materials of wood and marble, Louise Begue Teissier printed their digital counterparts using lenticular printing technology: a type of image which gives an illusion of depth and three-dimensionality. These were then turned into domestic objects that toy with our perception of what is real, and what is not.

Department

Communication

Degree

Bachelor

Graduation year

2022