New Weird Hope
"Anxiety, depression, and suicidal ideation, while normalised in Western society, are often seen as individual rather than collective issues. Based on the ‘new weird’ literary genre in which protagonists face inescapable situations, New Weird Hope reframes suicide from a personal wish for death to an act of protest.
An uncomfortable experience is constructed through a mix-media spatial installation and a film trailer to a non-existent video game. Illustrating a personal method for disrupting the relationship with time, the project attempts to destabilise the perspective of a single point of view. It proposes using temporality and weirding as an intervention that allow individuals to gain a new understanding of their unbearable situation.
Hope, it turns out, is not something for a single person to find but an action to take collectively."